SamKani
EGN Creator & Owner
Alright everyone, you all know the drill - take EVERYTHING here with a pinch of salt and lower your expectations. This is FIFA and EA we are talking about. Expect nothing and you wont be disappointed.

There have been some exciting developments on Twitter in the past 24 hours or so regarding FIFA 20 and Pro Clubs.

1. FIFA 20 Gameplay Pitch Notes (Pro Clubs mentioned)

First of all, EA have released a Pitch Notes highlighting core gameplay improvements they're making for FIFA 20, while basically conceding that they are done making gameplay updates to FIFA 19 (confirmed by EACorey). They also mentioned improvements to Pro Clubs.

Read the Pitch Notes here.

"While we'll cover feedback to current gameplay here, it's important to note that we'll have more to share on new gameplay features in the near future, as well as more information on how we're looking to innovate in areas such as Career Mode and Pro Clubs."

This is different. This is the first time they've EVER discussed gameplay improvements this early, and the first time they've ever mentioned any developments to Pro Clubs outside of that one crappy little yearly Pro Clubs article they usually release on launch day. (which they didn't even release for FIFA 19)

Some noteable changes that could impact Pro Clubs:

  • AI defending being toned down, manual defending emphasized, contain nerfed, jockey improved.
  • 1v1 shooting consistency. Addressing how hard it can be to take seemingly easy 1v1 chances. Low powered shots. (basically driven shots are back)
  • Timed finishing. They're not removing it but rather making it harder. (people don't like this)
  • Volley crossing and shooting is now harder.
  • Chained skill moves nerfed. Assuming this is to fix how effective infinite elasticos are. Also adding more error to compex skill moves, which could suck but they only mention El Tornado and flick ups which is fine imo.
  • Passing. The very first thing they mention is 180 degree ballerina passing being nerfed (finally adding a skill gap to passing?). Also increased accuracy for easy passes, NEW dinked passes and driven pass and go's.

2. FIFA will get a half hour segment at EA Play



EA don't usually spend this much time on FIFA during E3/EA Play, and will usually keep everything under wraps until Gamescom.

ChuBoi mentions that it's longer than usual.

EACorey teases that it will be "different from past years" *winky face*

3. Leaked FIFA 20 Pro Clubs email from EA and 5v5 Pro Clubs mode "The Vault"

Definitely take this part with a grain of salt as these are all just rumours.


That email does seem legit after the Pitch Notes posted by EA today.


This is one feature that would make sense for EA, as a Futsal/FIFA Street style mode seems to be the closest thing we'll get to a NBA 2K Park type mode, since the environment is similar. You'd have a bunch of futsal pitches with 5v5 matches going simultaneously, shops to buy boots and streetwear from etc.



It could very well turn out to be even worse than FIFA 19, but they do seem to be doing things differently this time around in the lead up to launch. I'll obviously reserve my judgement until I get my hands on the game, but there's some hope at least.

With the new COD Modern Warfare coming out with crossplay I'm expecting that EA will have that planned for FIFA as well.

The other big thing would be the subscription-based service that fucknut Andrew Wilson teased, where they could do away with the yearly releases and do regular content updates and/or "battle passes" instead, like we're used to seeing with games like Fortnite, RL, R6 and Apex. What's interesting is that they don't actually mention "FIFA 20" anywhere during their pitch notes, and the title of it is "Gameplay beyond FIFA 19".

Discuss!
Actually making a skillgap? I call bullshit.
This reply has been deleted.
Az
Premium Pro
vault sounds cool but have a feeling it will be underwhelming 
Lynx7th, MikeJ, ibaz and 2 others like this.
If they can nerf the stamina, and everyone playing unrealistic fifa street style I 'll be happy. Also bring back the roles again. Ie cant use a winger build as a central mid, or st in mid. It fucks the balance of the game
Clarkeyyy and Zaity like this.
Love Kani’s comment “expect nothing and you won’t be disappointed” reminds me of my single days out on the pull. 
Steelo
Premium
Interesting to see what will happen to egn and its teams if this 5v5 becomes the go to esport over clubs.
Sublime, Veitch, ibaz and 2 others like this.
Dangerfield
AVPL Media
Alright everyone, you all know the drill - take EVERYTHING here with a pinch of salt and lower your expectations. This is FIFA and EA we are talking about. Expect nothing and you wont be disappointed.

There have been some exciting developments on Twitter in the past 24 hours or so regarding FIFA 20 and Pro Clubs.

1. FIFA 20 Gameplay Pitch Notes (Pro Clubs mentioned)

First of all, EA have released a Pitch Notes highlighting core gameplay improvements they're making for FIFA 20, while basically conceding that they are done making gameplay updates to FIFA 19 (confirmed by EACorey). They also mentioned improvements to Pro Clubs.

Read the Pitch Notes here.

"While we'll cover feedback to current gameplay here, it's important to note that we'll have more to share on new gameplay features in the near future, as well as more information on how we're looking to innovate in areas such as Career Mode and Pro Clubs."

This is different. This is the first time they've EVER discussed gameplay improvements this early, and the first time they've ever mentioned any developments to Pro Clubs outside of that one crappy little yearly Pro Clubs article they usually release on launch day. (which they didn't even release for FIFA 19)

Some noteable changes that could impact Pro Clubs:

  • AI defending being toned down, manual defending emphasized, contain nerfed, jockey improved.
  • 1v1 shooting consistency. Addressing how hard it can be to take seemingly easy 1v1 chances. Low powered shots. (basically driven shots are back)
  • Timed finishing. They're not removing it but rather making it harder. (people don't like this)
  • Volley crossing and shooting is now harder.
  • Chained skill moves nerfed. Assuming this is to fix how effective infinite elasticos are. Also adding more error to compex skill moves, which could suck but they only mention El Tornado and flick ups which is fine imo.
  • Passing. The very first thing they mention is 180 degree ballerina passing being nerfed (finally adding a skill gap to passing?). Also increased accuracy for easy passes, NEW dinked passes and driven pass and go's.

2. FIFA will get a half hour segment at EA Play



EA don't usually spend this much time on FIFA during E3/EA Play, and will usually keep everything under wraps until Gamescom.

ChuBoi mentions that it's longer than usual.

EACorey teases that it will be "different from past years" *winky face*

3. Leaked FIFA 20 Pro Clubs email from EA and 5v5 Pro Clubs mode "The Vault"

Definitely take this part with a grain of salt as these are all just rumours.


That email does seem legit after the Pitch Notes posted by EA today.


This is one feature that would make sense for EA, as a Futsal/FIFA Street style mode seems to be the closest thing we'll get to a NBA 2K Park type mode, since the environment is similar. You'd have a bunch of futsal pitches with 5v5 matches going simultaneously, shops to buy boots and streetwear from etc.



It could very well turn out to be even worse than FIFA 19, but they do seem to be doing things differently this time around in the lead up to launch. I'll obviously reserve my judgement until I get my hands on the game, but there's some hope at least.

With the new COD Modern Warfare coming out with crossplay I'm expecting that EA will have that planned for FIFA as well.

The other big thing would be the subscription-based service that fucknut Andrew Wilson teased, where they could do away with the yearly releases and do regular content updates and/or "battle passes" instead, like we're used to seeing with games like Fortnite, RL, R6 and Apex. What's interesting is that they don't actually mention "FIFA 20" anywhere during their pitch notes, and the title of it is "Gameplay beyond FIFA 19".

Discuss!


I know they've spoke about it but im not sure if they would do the subscription thingy for their Annual Sports games, What happens at the end of the year when everyone has got their best teams in Ultimate Team? they're not gonna spend money anymore and I mean they cant just really delete everyones club can they?
Alright everyone, you all know the drill - take EVERYTHING here with a pinch of salt and lower your expectations. This is FIFA and EA we are talking about. Expect nothing and you wont be disappointed.

There have been some exciting developments on Twitter in the past 24 hours or so regarding FIFA 20 and Pro Clubs.

1. FIFA 20 Gameplay Pitch Notes (Pro Clubs mentioned)

First of all, EA have released a Pitch Notes highlighting core gameplay improvements they're making for FIFA 20, while basically conceding that they are done making gameplay updates to FIFA 19 (confirmed by EACorey). They also mentioned improvements to Pro Clubs.

Read the Pitch Notes here.

"While we'll cover feedback to current gameplay here, it's important to note that we'll have more to share on new gameplay features in the near future, as well as more information on how we're looking to innovate in areas such as Career Mode and Pro Clubs."

This is different. This is the first time they've EVER discussed gameplay improvements this early, and the first time they've ever mentioned any developments to Pro Clubs outside of that one crappy little yearly Pro Clubs article they usually release on launch day. (which they didn't even release for FIFA 19)

Some noteable changes that could impact Pro Clubs:

  • AI defending being toned down, manual defending emphasized, contain nerfed, jockey improved.
  • 1v1 shooting consistency. Addressing how hard it can be to take seemingly easy 1v1 chances. Low powered shots. (basically driven shots are back)
  • Timed finishing. They're not removing it but rather making it harder. (people don't like this)
  • Volley crossing and shooting is now harder.
  • Chained skill moves nerfed. Assuming this is to fix how effective infinite elasticos are. Also adding more error to compex skill moves, which could suck but they only mention El Tornado and flick ups which is fine imo.
  • Passing. The very first thing they mention is 180 degree ballerina passing being nerfed (finally adding a skill gap to passing?). Also increased accuracy for easy passes, NEW dinked passes and driven pass and go's.

2. FIFA will get a half hour segment at EA Play



EA don't usually spend this much time on FIFA during E3/EA Play, and will usually keep everything under wraps until Gamescom.

ChuBoi mentions that it's longer than usual.

EACorey teases that it will be "different from past years" *winky face*

3. Leaked FIFA 20 Pro Clubs email from EA and 5v5 Pro Clubs mode "The Vault"

Definitely take this part with a grain of salt as these are all just rumours.


That email does seem legit after the Pitch Notes posted by EA today.


This is one feature that would make sense for EA, as a Futsal/FIFA Street style mode seems to be the closest thing we'll get to a NBA 2K Park type mode, since the environment is similar. You'd have a bunch of futsal pitches with 5v5 matches going simultaneously, shops to buy boots and streetwear from etc.



It could very well turn out to be even worse than FIFA 19, but they do seem to be doing things differently this time around in the lead up to launch. I'll obviously reserve my judgement until I get my hands on the game, but there's some hope at least.

With the new COD Modern Warfare coming out with crossplay I'm expecting that EA will have that planned for FIFA as well.

The other big thing would be the subscription-based service that fucknut Andrew Wilson teased, where they could do away with the yearly releases and do regular content updates and/or "battle passes" instead, like we're used to seeing with games like Fortnite, RL, R6 and Apex. What's interesting is that they don't actually mention "FIFA 20" anywhere during their pitch notes, and the title of it is "Gameplay beyond FIFA 19".

Discuss!


EA, FIFA, and word porn go hand in hand in handy. I'll believe it when I see it. I don't think many FIFA players are expecting much to change. At the rate of shit EA have published and released; not just in FIFA, but most games overall; the gaming community has lost faith in everything they touch. Gone are the days where most games that came out were developed over 5 or 6 years with a focus on gameplay. Well not totally gone, but "AAA" pay2win games dominate the headlines; if gaming companies go back to focusing on making quality content instead of cash grabs (only way it'll stop is if A) people stop investing in microtransactions, yeah I'm guilty of that too, or B) they make loot boxes illegal, which is under heavy discussion currently), the entire gaming world would be incredibubble. I hate these huge companies business models.
BARMYARMY likes this.
SamKani
EGN Creator & Owner
I may stream my live reaction to the EA Play conference for any of you night owls who would like to tune in. Might get a few people in Discord as well.

The conference begins for us on Sunday morning 9th June at 2:30AM with the FIFA segment at 4AM.

Not expecting any more than 10 viewers but it could be fun to look back at the stream months later to see how much false hope we had.

Midget, Fletch3, Lynx7th and 8 others like this.
damo96
Premium
I may stream my live reaction to the EA Play conference for any of you night owls who would like to tune in. Might get a few people in Discord as well.

The conference begins for us on Sunday morning 9th June at 2:30AM with the FIFA segment at 4AM.

Not expecting any more than 10 viewers but it could be fun to look back at the stream months later to see how much false hope we had.


Yeah I’ll be tuning in! If you live-streamed.. should be good! 
Paradox31478, Steelo and SamKani like this.
I would tune in, shame I'd be at work... Unless I pull a sickie which is always a tempting option.
Scrugeee likes this.
Well, I'm certainly not surprised, but, I've recently found proof that "scripting", officially known as Dynamic Difficulty Adjustment, is a patented system. Guess who owns it... EA. This video is getting spread like wild fire for good reason. We all knew it was there, now there's actual proof. 

https://youtu.be/8y6FSRe95ls

You can read it yourself. The patent is for the whole world to see right here. Yep, EA own the patent for scripting. It confirms all of our suspicions. People have been getting permanent bans for mentioning "Dynamic Difficulty Adjustment" on the EA forums ever since this came to light a few days back. They've been getting banned even before this video but now the EA forums are going mental over it (The threads keep getting deleted though). It will be an interesting next week or two while the video gains even more traction.

EDIT: I've known dynamic difficulty has been in games for the longest time. For example, Max Payne (made 15+ years ago), you die in the same place over n over and all of a sudden you realise you're given more ammo drops and more health kits and power ups for the slow mo shooting. But to feel it in FUT, then EA denying it, then discovering this makes me sick... I think it's time for a new sports game come September.
Well, I'm certainly not surprised, but, I've recently found proof that "scripting", officially known as Dynamic Difficulty Adjustment, is a patented system. Guess who owns it... EA. This video is getting spread like wild fire for good reason. We all knew it was there, now there's actual proof. 

https://youtu.be/8y6FSRe95ls

You can read it yourself. The patent is for the whole world to see right here. Yep, EA own the patent for scripting. It confirms all of our suspicions. People have been getting permanent bans for mentioning "Dynamic Difficulty Adjustment" on the EA forums ever since this came to light a few days back. They've been getting banned even before this video but now the EA forums are going mental over it (The threads keep getting deleted though). It will be an interesting next week or two while the video gains even more traction.

EDIT: I've known dynamic difficulty has been in games for the longest time. For example, Max Payne (made 15+ years ago), you die in the same place over n over and all of a sudden you realise you're given more ammo drops and more health kits and power ups for the slow mo shooting. But to feel it in FUT, then EA denying it, then discovering this makes me sick... I think it's time for a new sports game come September.

Dude, code was found in game back in like 2012 haha
Scrugeee, Im_Collie and Dgrimes10 like this.
Well, I'm certainly not surprised, but, I've recently found proof that "scripting", officially known as Dynamic Difficulty Adjustment, is a patented system. Guess who owns it... EA. This video is getting spread like wild fire for good reason. We all knew it was there, now there's actual proof. 

https://youtu.be/8y6FSRe95ls

You can read it yourself. The patent is for the whole world to see right here. Yep, EA own the patent for scripting. It confirms all of our suspicions. People have been getting permanent bans for mentioning "Dynamic Difficulty Adjustment" on the EA forums ever since this came to light a few days back. They've been getting banned even before this video but now the EA forums are going mental over it (The threads keep getting deleted though). It will be an interesting next week or two while the video gains even more traction.

EDIT: I've known dynamic difficulty has been in games for the longest time. For example, Max Payne (made 15+ years ago), you die in the same place over n over and all of a sudden you realise you're given more ammo drops and more health kits and power ups for the slow mo shooting. But to feel it in FUT, then EA denying it, then discovering this makes me sick... I think it's time for a new sports game come September.

Dude, code was found in game back in like 2012 haha


And for them to deny it for so long and find the patent belongs to them makes me all the more pissed off. As I said, I've know dynamic difficulty has been around in games for a very, very long time. Max Payne, as I said, made 19 years ago, before many on this site were a glint in Daddy's eye, or still shitting themselves, had dynamic difficulty. After a quick Google search I see you also posted something on it last year... not many people chimed in though. I love the game because football... But I've hated EA's business practices for the longest time, now I hate it even more upon this discovery. Tis a shame... no wonder when I used my lower rated gold squad going up against a stack of legends felt easy compared to going up against the team with my few legends and a few high rated cards. That's akin the match fixing. Wouldn't that even be fraud? FUT players spending money on high rated players only to be nerfed (apparently undetectable by the player to keep them playing, as per the description in the patent) when going up against a terrible team? Isn't that false advertising? It's blowing my mind, that's for sure.
Well, I'm certainly not surprised, but, I've recently found proof that "scripting", officially known as Dynamic Difficulty Adjustment, is a patented system. Guess who owns it... EA. This video is getting spread like wild fire for good reason. We all knew it was there, now there's actual proof. 

https://youtu.be/8y6FSRe95ls

You can read it yourself. The patent is for the whole world to see right here. Yep, EA own the patent for scripting. It confirms all of our suspicions. People have been getting permanent bans for mentioning "Dynamic Difficulty Adjustment" on the EA forums ever since this came to light a few days back. They've been getting banned even before this video but now the EA forums are going mental over it (The threads keep getting deleted though). It will be an interesting next week or two while the video gains even more traction.

EDIT: I've known dynamic difficulty has been in games for the longest time. For example, Max Payne (made 15+ years ago), you die in the same place over n over and all of a sudden you realise you're given more ammo drops and more health kits and power ups for the slow mo shooting. But to feel it in FUT, then EA denying it, then discovering this makes me sick... I think it's time for a new sports game come September.

Dude, code was found in game back in like 2012 haha


And for them to deny it for so long and find the patent belongs to them makes me all the more pissed off. As I said, I've know dynamic difficulty has been around in games for a very, very long time. Max Payne, as I said, made 19 years ago, before many on this site were a glint in Daddy's eye, or still shitting themselves, had dynamic difficulty. After a quick Google search I see you also posted something on it last year... not many people chimed in though. I love the game because football... But I've hated EA's business practices for the longest time, now I hate it even more upon this discovery. Tis a shame... no wonder when I used my lower rated gold squad going up against a stack of legends felt easy compared to going up against the team with my few legends and a few high rated cards. That's akin the match fixing. Wouldn't that even be fraud? FUT players spending money on high rated players only to be nerfed (apparently undetectable by the player to keep them playing, as per the description in the patent) when going up against a terrible team? Isn't that false advertising? It's blowing my mind, that's for sure.

Every year the game becomes more AI assisted and that's a fact. Whether it be in FUT or Pro Clubs, EA have made the game more "pick up and play" to attract the casual player base.

I'll put it this way, most of the defenders on this site would not cut it 5 years ago as there was no holding L1 to be in position and/or holding X to perfectly track and defend an opponent. I'm not saying all do this, but it's so easy to notice the ones that do. Now I'm not going to call them out with names as it's a feature of the game, but it's not like it takes skill.

As for FUT, we all know those games where you get no rub of the green whatsoever, then on the flip side your opponent scores of the one chance they get when realistically it would have 10% chance of actually going in. 

I've always been the type of guy that hates losing, but I'm happy to admit defeat when I'm out played or lose to a good opponent in a close game. I just wish there was more games where I'm actually outplayed, rather than copping a loss that just leaves a sour taste in your mouth because you're fighting against the game.
Skidz, Vlazzin, Brash and 15 others like this.
Sarge
Premium
As long as timed shooting and keeper movement is in this video game it will forever be shit and will always have an excuse for missing Easy chances cause of that feature, “oh he didn’t green it” The read was great of the improvements but been saying this for years to Kani and others we all agree it has to be Stamina that is nerfed. If we simply just removed second wind would that fix the clubs stamina issue? Or maybe a capped 85 Rating for stamina? I’d really love to see people who hold R2 the whole game punished. 

I wish they made @SamKani A game changer, we have some terrible people that are representing our community at the moment as a whole both fut and clubs.

Hopefully we actually get some change this coming year truly need a new engine tbh Next gen has been terrible for fifa. 

 
SamKani, Vlazzin, Midget and 20 others like this.
Who is the game changer for the Ocenia region? If it's just Masterbucks, we are fucked
Chadinho likes this.
Sarge
Premium
Who is the game changer for the Ocenia region? If it's just Masterbucks, we are fucked



We got a few including but not limited to : 
1. KIKI (Twitch streamer)  Does not play FIFA even a little. 
2. Nate Patrick (E league commentator) 
3. Chancito (One of the good ones)  

These are the most notiable ones i'd say so far. I may have missed more notiable ones from ROW. 
SamKani
EGN Creator & Owner
Well boys and girls, 5v5 or "The Vault" is all but confirmed.

EA just posted a 6 second teaser video which includes two interesting symbols:



Those are the exact dimensions of a futsal pitch. The penalty boxes are much bigger in comparison to the rest of the field, no 6 yard boxes and no penalty arcs.



That's definitely the logo for "The Vault".

EGN 5v5 LANs in 2020 confirmed.
Please log in or register an account to participate in this discussion.