Admins reserve the right to prevent, reverse, and/or punish any actions that are deemed to be outside the spirit of fair play, even if not specifically listed in the Ruleset. Admins also reserve the right to amend the Ruleset at any time.
1.1 Match rules
1.1a Match rules
Extreme time wasting before the 80th minute is forbidden. i.e. wasting a considerable amount of time holding the ball in defence and running around with it, holding the ball in the corner, and taking up all the allocated time for throw ins, free kicks and any other stoppages that run down the clock.
It is not considered time wasting if you're simply holding on to possession in midfield and forward areas.
1.1c Glitched Virtual Pros
Glitched Virtual Pros of any kind are banned from all EGN competitions. Each case and punishment will be handled on a case by case basis but should you be found to be using a glitch you potentially face expulsion from the league and future EGN competitions for both yourself and your team.
Should you suspect someone is using the glitch please PM a Pro Clubs admin with any proof or screenshots you have. Do not accuse them publicly. If the accusation is made public it makes it harder for us to gather the evidence we need. We will not rely solely on screenshots sent to us as they can be manipulated. Should there be enough circumstantial evidence then we reserve the right to enforce punishment even without 100% proof.
All team captains and team members are required to abide by the rules of Fair Play. Should you suspect a team member is going to use the glitch then don't use that player in your matches. Should you find out after a match that they used it then PM a Pro Clubs admin and let us know. Failure to do so could result in the team facing the same bans as the player.
1.2a 10 minute disconnection rule
Each team is allowed one early disconnection replay per match. If a team loses players early on in a match due to disconnection, they're allowed to quit before the 10th minute and try again. If the opposition team scores during these 10 minutes, the score will be carried over to the replay match. A goal will stand if the opposition team has footage of the goal being scored (scoreline must reflect the goal being scored).
The full match must be replayed in the case of an early disconnection.
1.2b Disconnections or full match dropouts
If the match drops out, or an entire team disconnects during the match, the remainder of the match must be played out in a replay with the scores still in tact, unless both teams agree to let the result stand. Please refer to section 1.3 below for more information on match replays.
1.3 Match replays
1.3a Match replay length
The remaining minutes from the original match plus an additional 3 (to make up for extra time) will need to be played out in the case of a match replay. Both team captains are encouraged to capture footage of when the disconnection occured to confirm the exact amount of minutes that need to be played in the replay.
1.3b Goals scored during replay matches
A goal will only stand if it is scored before the clock ticks over to the final minute.
e.g. If the replay length is 53 minutes, any goals scored after the clock hits 53:00 will not count towards the scoreline. The scoreline in the top left corner of the screen must reflect the goal being scored before the clock hits 53:00 for it to be counted. In this scenario, if the scoreline shows the goal being scored at 52:59, the goal will stand.
1.3c Red cards in replay matches
If a player receives a red card, they must sit out of the replay match.
Match replay example scenario:
Team A are 2-0 up against Team B in the 50th minute, when Team B disconnects. They play another match to make up for the remaining 43 minutes. Team B scores in the 20th minute. They both back out of the game on the 43rd minute. Any goals scored after the clock hits 43:00 do not count. The result is a 2-1 win for Team A.
2.1 Roster rules
3.1 Matchmaking rules
3.2 Late rule
You should aim to have your squad ready in the lobby 5 minutes prior to the scheduled time.
3.3 Match results
3.3a Reporting results
3.3b Player disconnections & ANYs
4.1 Red card suspensions and appeals
4.1a Red card suspensions
A player who receives a red card be suspended for the first fixture of the next day. This is the case regardless of which game it occurred in.
As well as this, any player who receives two red cards on the same night will be suspended for the next two games of the following AVPL night.
It is the responsibility of managers to record red cards using the “RC” column in the match report, or risk being penalised. Also, any evidence of players skipping suspensions will result in punishment for the player and/or club.
Red Cards do not carry over from the regular season to the finals series, and there are no suspensions in finals.
4.1b Suspension appeals
If the referee’s decision is considered unfair by the team that received the red card, they may appeal the suspension by submitting a ticket and providing video proof of the incident. Only reasonable claims based on poor refereeing decisions can result in the suspension being revoked. Mistakes, or wrong intentions will not be considered.
We will no longer be overturning any red cards that were the result of 2 yellow cards. Only straight reds may be appealed.
Do not personally message admins to claim forfeits, dispute results or report mistakes. These issues must all be officially processed by submitting a ticket. Any evidence provided outside of the ticket will NOT be taken into consideration when making a decision.
By choosing to play the majority of a match you are no longer entitled to claim forfeit.
For the on pitch player minimum, it is your responsibility to check the amount of players the opposition team is fielding as early as possible: