- BO1 - Best of 1 Setting.
- Normal game speed.
- World Class difficulty.
- 6 minute halves.
- Tactical Defending.
- Stadium: FeWC Stadium
- Recommended ball: Adidas Tango Rasario Ball
- Pause Rules governed by in-game mechanics.
- Trainer must be turned off.
- Extra time and penalties will come into play in the result of a draw.
- Substitutions are prohibited unless you have received a red card.
- The account you use must be the one linked to your EGN profile.
Squad Building Requirements
Our FUT competitions make use of EA's official set of squad building requirements:
- Up to 2 of any combination of ICONs or TOTY Players (2 ICON or 2 TOTY or 1 ICON + 1 TOTY)
- Up to 2 non-ICON/TOTY 90+ Players
- Up to 4 non-ICON/TOTY 87 to 89 Players
- All other players, must have an OVR rating of 86 or below
- Your Goalkeeper has no restrictions and does not count towards these limits
- This applies to both your starting 11 and subs. You may substitute any player item in a higher category with one from below. This means you can use an extra non-ICON/TOTY player over 90 instead of an ICON/TOTY
- If you do not have 2 ICONs or 2 players rated 90+, you may substitute an extra player item from a lower category. This means you can use a non-ICON player over 90 instead of an ICON up to 88.
- Training items are strictly prohibited.
- Loan Players are strictly prohibited.
- FIFA 21 Pro Player Cards are strictly prohibited.
- Players are required to check their opponents squad during the Upcoming Squad screen and report any issues immediately. Games that progress beyond the first half will be considered valid even in the case of an incorrect squad being used. Players finding an incorrect squad should take a screenshot as evidence, leave the match immediately and create a ticket through EGN.
We currently do not have a way of verifying if bench players are loaned or using training items, hence why substitutions are banned.
If your opponent brings on a substitute, first take a screenshot or record footage before exiting the game to open up a ticket with proof attached.
The game is to be replayed with the same scoreline from the minute the quit occured.
- First offences will result in a warning to the offending player.
- Second offences will result in a 1 goal penalty after it is confirmed by admins.
- Third offences and beyond will result in forfeiture of the game, regardless of current scoreline.
Players have 10 minutes to show up once a match is ready. If they don't show up within 10 minutes, their opposition may claim a forfeit win by submitting a ticket.
- If a game starts with severe connection issues, both players must agree to start a new game.
- Due to the volatile nature of connections, games will not be auto-forfeited if a drop-out occurs. However, any exploitations of this rule (excessive disconnections) will be met with strong punishments.
- With each disconnection, players must save the footage to reference the time/nature of the drop-out if a ticket becomes necessary.
- If a player loses connection while they are leading, or if the game is tied, both players must agree to start a new game and play out the remaining minutes. For instance, if the game cuts out in the 57th minute with a scoreline of 1-0, that score remains intact and both players play a new game until the 33rd minute. If a player disconnects while they are losing, they can still play out the remaining minutes if they wish. If they choose not to, then the following rule will take effect.
- In the scenario where a player has quit or disconnected while losing, with no intention to play the rest of the game, goals will be accounted for as such:
+2 goals awarded to winning player if opponent disconnects in 1st half
+1 goal awarded to winning player if opponent disconnects in 2nd half (this includes 90th minute quits)
With this rule, a ticket must be submitted by the player that was winning with supporting evidence of the time of disconnection.
- If a player quits or disconnects before their opponent takes a penalty, +1 goal will be awarded to the player that has earned the penalty.
- In any disconnection case, if a player refuses to restart and play out the remaining minutes, a ticket must be submitted in order to amend the scoreline. Do NOT input the score yourself.
- If you suspect that your opponent has deliberately disconnected to avoid conceding (e.g. clear goal-scoring opportunity), save the footage and follow up with a ticket. Any players found guilty of exploiting this strategy will be punished at the discretion of the admins, and risk being banned from future competitions.
In any online competition, we understand that there may be occurrences of lag in the game. This is normal, however in severe circumstances this may:
- Greatly disrupt the flow of the game.
- Lead to unfair goals.
- Make the match unplayable.
As a result, we encourage anyone who is experiencing these extreme cases to take action within the following guidelines:
- Always save evidence of lag with video proof.
- Submit an according ticket for the admin team to handle. Note: Do NOT submit a ticket if the lag is merely a minor blip in the overall game.
- Remain active in any ticket interaction in order to ensure an efficient and fair ruling.
Keep in mind, as stated in the first “Disconnections” rule, if there is severe lag from the very beginning of the game, it is the responsibility of either player to back out and restart. If the same connection issues continue, the match should be put on hold with an immediate follow-up ticket. Those who play a match in poor conditions from start to finish will not be granted any favourable decisions should the result not be to their liking.
If any of these guidelines are not followed properly in making a dispute, the corresponding player is not assured a positive outcome. Each ticket will be dealt with individually, with the result being at the discretion of the admins. Players that are proven to have an internet connection not capable of holding a relatively lag-free online FIFA game may be removed from the competition, or be forfeited from any particular game.