Admins reserve the right to prevent, reverse, and/or punish any actions that are deemed to be outside the spirit of fair play, even if not specifically listed in the Ruleset. Admins also reserve the right to amend the Ruleset at any time.

1.1 Match Rules

1.1a Match Rules

  • No ANYs.

  • Hacked/glitched Virtual Pros are strictly forbidden in this competition.

  • Players are forbidden from blocking the goalkeeper as he's kicking from his hands in open play. Any goal that results from this won't be counted in the final score.

  • Players are forbidden from deliberately blocking a goalkeeper's movement during set pieces. Any goal that results from this won't be counted in the final score.

  • Players are forbidden from interfering with set pieces via use of in game emotes. Any interference will result in a 1 goal penalty.

  • Taking advantage of glitches may result in action being taken.

1.2 Disconnections

1.2a 10 minute disconnection rule

Each team is allowed one early disconnection replay per match. If a team loses players early on in a match due to disconnection, they're allowed to quit before the 10th minute and try again. If the opposition team scores during these 10 minutes, the score will be carried over to the replay match. A goal will stand if the opposition team has footage of the goal being scored (scoreline must reflect the goal being scored).

The full match must be replayed in the case of an early disconnection.

1.2b Disconnections or full match dropouts

If the match drops out, or an entire team disconnects during the match, the remainder of the match must be played out in a replay with the scores still in tact, unless both teams agree to let the result stand. Please refer to section 1.3 below for more information on match replays.

1.3 Match Replays

1.3a Match replay length

The remaining minutes from the original match plus an additional 3 (to make up for extra time) will need to be played out in the case of a match replay. Both team captains are encouraged to capture footage of when the disconnection occurred to confirm the exact amount of minutes that need to be played in the replay.

1.3b Goals scored during replay matches

A goal will only stand if it is scored before the clock ticks over to the final minute.

e.g. If the replay length is 53 minutes, any goals scored after the clock hits 53:00 will not count towards the scoreline. The scoreline in the top left corner of the screen must reflect the goal being scored before the clock hits 53:00 for it to be counted. In this scenario, if the scoreline shows the goal being scored at 52:59, the goal will stand.

1.3c Red cards in replay matches

If a player receives a red card, they must sit out of the replay match.

Match replay example scenario:

Team A are 2-0 up against Team B in the 50th minute, when Team B disconnects. They play another match to make up for the remaining 43 minutes. Team B scores in the 20th minute. They both back out of the game on the 43rd minute. Any goals scored after the clock hits 43:00 do not count. The result is a 2-1 win for Team A.

2.1 Roster Rules

  • All members who participate must be registered on the website and listed on their team's roster. If a team is found to be using ineligible players in their matches, they will forfeit all matches the player was involved in.

  • Players may not represent more than one team on a single platform.

  • Majority of players are preferred to be from the Southeast Asia region to avoid the possibility of lag.

3.1 Matchmaking Rules

  • The home team (team on the left side of the match page) must host. In a two legged/best of 3 tie, the home team hosts first but must alternate each round.

  • All matches are to be played as Friendlies.

3.2 Reschedules

  • Teams may reschedule provided that both teams agree.

  • All managers have the right to refuse any reschedule. No reason needs to be given to the opposing manager to deny a request.

  • There are strictly no reschedules allowed for finals matches. (excluding the Grand Final, subject to admin approval)

3.3 Forfeits

  • By choosing to play the majority of a match with the knowledge that your opposition has broken a rule, you are accepting the conditions the match is being played under and are no longer entitled to claim forfeit. The only exception would be for rules broken that are not immediately noticeable mid game, in which case we will accept proof after the game has concluded.

  • If you would like to claim a forfeit, you must do so by submitting a ticket on the match page. If your ticket is successful, an admin will process the 3-0 forfeit scoreline. Do not enter the scoreline yourself.

3.4 Match Results

3.4a Reporting Results

  • Faking results/stats may result in a punishment depending on the severity. If you've made a mistake when entering a result, immediately submit a ticket and an admin will fix it.

  • Player statistics will require proof in the form of a 30 second video which flicks through every single player (for both teams) in the Player Performance screen. The home team is required to record this proof, however we encourage both teams to record a video. We will only ever ask for the video to be uploaded for verification in the case of a complaint from the opposition team, or if we're investigating a cheating case.

  • You must go off the stats available on the Player Ratings and Player Performance screens at the end of each game at all times unless a clear and obvious error has prevented a statistic from being recorded. If you believe an error has occurred (clear goals/assists randomly not counting, clear goals counting as own goals) then you must submit a ticket and provide video footage of the incident.